Alamo Reality
Steve Wagner has created 10 entries

Steve Wagner

  • Soldados Attack the Long Barracks

    On March 6, 1836, the Mexican army breached the outer defenses of the Alamo compound. Some of the defenders retreated to the Long Barracks behind barricaded doors and windows–prepared to fight to the last. The Mexican Soldados wheeled captured cannons in front of the barracks and blew holes through the barricades then rushed through the…

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  • The Forgotten Women of the Alamo

    Of the many stories about the Alamo, one of the least understood is the roll women played. There were three distinct, but very similar groups of woman. First, there were women and children who were sheltered in the Alamo during the siege and assault. 
    The second group of women were just outside the Alamo. They followed…

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  • Storytelling in a Non-Linear Medium

    In developing the concept for the Alamo AR experience we realized we would have to invent a new form of storytelling. It had to be non-linear.  Non-linear storytelling exists in film, for instance, Pulp Fiction is a great example. The beginning of the movie is actually near the end of the story. As a viewer…

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  • You Say You Want a Revolution?

    I love books.

    I read them, review them, restore them, collect them, and write them. Growing up as an only child, books became my friends and playmates. Echoing the novelist Neil Gaiman, “I lived in books more than I lived anywhere else.” My life as a university professor, revolves around books.

    Yet, my years in the classroom…

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  • Rise Above the Action

    We debated how to show the battle. Ground level is the way a soldier would have viewed the action, but that only lends itself to viewing a very small portion of what occurred. So we devised a way to let the viewer fly above in an “elevator”.

    Hear the Imagine Virtua CEO, Chipp Walters, describe it.

    A…

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  • Creating a Portal in Time

    When Apple introduced their new iOS 11 ARKit, we knew it would be a great fit for the Alamo Edition. The kit provided a framework to create “portals” and therefore unparalleled augmented reality experiences. Apple states “By blending digital objects and information with the environment around you, ARKit takes apps beyond the screen, freeing them to interact…

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